I know I keep making comparisons with 3.5 but I'm sure there are lots of players like me who love that edition and are cautious about moving over. I like flavour in action and any chance to do this movie like stuff keeps the game fun and players smiling! The raging half Orc was equally surprised when my other hidden bandit jumped out and pushed him off the bridge onto his companions below!! You wouldn't dream of doing that in 3.5 with the amount of AoO you would incur. I DM a game on Roll20 using online tabletop and players are already feeling the power to do more things for example, at level 1, my half Orc barb scaled a crumbling wall to get atop a bridge above them to push the bandit on it, off and over the other side. This allows more movement and more opportunities to be heroic as opposed to 3.5 where one wrong step will get u killed. They have reduced the amount of attacks of opportunity to literally only when u move out of a threatened square. There is no more bonus/ penalties for every given circumstance so that u need a calculator and Stephen Hawkins brain to keep up in fights, it's simply advantage or disadvantage (meaning - depending on the circs, you roll 2x d20 and choose highest or lowest of the two). On a personal note I did not think I would like this edition but the transformation is simple. This includes diagonal movement, flanking, tumble, overrun, trip, disarm massive damage, encumberance and a few others. The DMG provides lots of variant rules to make your game more like 3.5e for advanced players. In regards to the rule set well that's in the PHB. The artwork is inspiring and modern and overall well written. It provides countless tables to randomise or help kick start your imagination like: 'fleshing out NPC's' to make them memorable, 'creating the perfect villain', 'story/plot lines' with twists and intrigue and 'fleshing out dungeons' with ideas of furniture, noises, traps and tricks! It even has a random dungeon generator, treasure list and monster encounter table. It goes into detail around making story based games with tables full of ideas/concepts. I was a bit sceptical of 5e being promised to 3.5e (completely dismissing WoWe) but this book is full of good stuff.
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