Timing is as essential as the original game as the game still retains the points system as well as accuracy scoring system as the original series. Arrows will automatically appear on the tiles to be flicked so as to make things easier for the player, though this help can be removed via the options. When the indicated lyric reaches the circle, the player must tap the lyric tile and flick it in the indicated direction. The lyrics for each song are given above the tiles and flow from right to left with a circle on the left. Each of these tiles has a hiragana Lyric on them when indicated you are required to flick the tile in the indicated direction. The game has 10 tiles, arranged in a 3×3 grid with the middle column having the 4th tile at the bottom. A new difficulty was added that is placed in-between "Hard" and "Break the Limit", "Extreme".Īs with the first game, lyrics are more of the focus of the song rather than the rhythm and beats. Returning modes include "PV", where players can watch the PVs of the various songs in the game, and "Break the Limit", whereby it is an even more extreme version of the game. Like the first game, the game's PVs are pre-rendered with graphics akin to that of the Dreamy Theater series or Project DIVA Arcade. Songs featuring KAITO and MEIKO were added later as DLC. The game features songs sung by Kagamine Rin, Kagamine Len, and Megurine Luka, all of whom were absent from the first Miku Flick. Players can pick their songs using a Cover Flow system from a selection of songs. Gameplay is unchanged from the first game.
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